Absorbing this info , I get my map imported but everything is so extreme!! highs are way to high and lows are huge crevasses. I am painting with the greyscale specs that are advised and my deviation in greyscale is minimum, but the transition is so harsh. %50 grey as a background with a line at %55 creates a huge…
Hello! been trying to get back into doing characters lately and wanted to make a diorama of what a pokeball looks like on the inside with the bestest boi Bulbasaur. For more images here is a link, I have a scene shot with all the different plant blockouts I experimented with and other pokemon blockouts I tried in the…
Hi all. I'm making one of my all time favourite movie monsters! Going to keep this one simple so I can actually finish it; just diffuse texture, no high poly or anything, maybe specular and gloss :)
Thanks for the paintover. I just moved the seam down with the move brush. Thanks for the back part, too! Will do that:) It does hang a lot better now. Much appreciated! For the helmet, I want to preserve that silhouette you get with the geometry. While alphas would be ideal, they mightn't be nearly as interesting as having…
We are in the late stage of developing Second Hand: Frankie's Revenge (Steam Page) and we have a backlog of 3D assets that need to be created. I'm looking for a 3D artist to model and texture these pieces following our existing art style and the concepts that will be provided. See renders of some existing items at the end.…
I think first you should do some performance tests. I know intel gpu is weak but I'm not sure if its that weak. If frustrum culling works, and you can also hide walls and props that you dont want to see from the current camera angle,I don't think you would get issues from too many polygons. Doesn't sound like a too complex…
Severely early stages of making a modular Izba (old russian cottage) but i wanted to post progress updates and get some critique going on. Should i go do a lowpoly of the rounded logs or just try to paint it to look like that?