renderhjs, I have one of those cardboard maya cubes on my desk with all the important hotkeys. I have it there as a joke but it does contain all the base hotkeys.
Are you aware that the UVs in the Green square are not contained within the 0-1 UV space (upper right quadrant)? My guess is this is causing whatever problem you are referring to.
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Is there something similar in max like exporting a bip file? I have a animated biped arms, but the weapon is linked to a simple box. The box contains the animation movement. Is there a way I can export that animation? thanks.
In case of a highpoly model the conversion DDO makes is not accaptable. Since the normal map doen't contain enough color information you have to create the curvature in aouther way. But I didn't experience any problem with low poly models.
You can use the method Contains or use the name of the bundle to make decisions. look this references, I think it's helpfull for you. intro: https://docs.unity3d.com/Documentation/Manual/AssetBundlesIntro.html FAQ: https://docs.unity3d.com/Documentation/Manual/abfaq.html#whatare
You'l want to make sure the audio source is on a game object that contains a script using this method https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html you might still have hiccups during the load, but that should preserve the audio source between scenes