As far as the games go, the first 3 entries and 4 and 5 have their own niches. The older games pose how limitations are actually good things in gameplay because they are the rules (wheras more and more games now are suffering from feature shock and not focussing on a solid core gameplay mechanic) and they give context and…
YOU GUYS ARE BEING IMPERVIOUS just stop arguing already! i have been working expondrious hours in the industry for YEARS and you are both acting extremely child like i read these forums all the time for leilei's (formerly known as cheapalert's (I miss your gargoyles)) art and I am sick of seeing this tirade of minds! per!…
Hello Kate! My name is Cole Larson and let me just start off by saying I loved Gone Home I think your studios work is incredible and it would honestly be a dream come true to work for you. I have listened to so many of Steve's talks and interviews I can't get enough of your teams vision and work. More about myself, I have…
[ QUOTE ] All we can do is prolong the time we have and use it to reduce our usage more and more, there is no magical plan the hero can pull off that will save the world. The article is a bit too US-centric for my tastes, though. Where I live public transport and especially the railroad system work pretty well. We're using…
If a thread is ever killed and you disagree, please feel free to PM me or the other mods to let us know. If we did it in error, we'd gladly bring it back. killing_people, any examples of threads your post is about? I'd like to think that Polycount is an art forum before its anything else, so while this is General…
Well I've been painting a lot but not posting much; less active on social media overall and mainly just focusing on gettin' gud instead of attempting to build a following. Here's a couple of semi recent things. The komodo drag was about a half hour to 45 minutes, and the Luke portrait is about an hour and a half extra work…
hehe :) I think puke too yes? Thanks! gotcha! 1) the default pose of the arm is weird and I should straighten them out. 2) the folds on the tunic aren't convincing, I should work on emphasizing the gathering areas where the ropes/straps pin it down. 3) his wrists are way too thick, gotta make them thinner. 4) the eyes…
Roy's Garage Fallout 3 style Goals: My goal for this project is to emulate the Fallout 3 art style and to make a portfolio piece that shows that I am adaptable to different styles. My target audience for this piece would be Obsidian Entertainment who is currently making Fallout 3 New Vegas. I want to have a small but…
Please note that both freelancer and full time positions will be based from our offices in St Albans, UK. Please only apply if you are able to work from our St Albans offices. 3D Games Artists Are you great at working with and creating assets for Unity / UE4 or other real-time engines? Do you have bags of experience and…
Do you have visions of a nuke hitting your annoying neighbors apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…