jusst made some modular assets for unreal 4 "https://gumroad.com/l/modularassets" for more images see "https://www.artstation.com/artwork/unreal-4-modular-asset-marketplace"
Some updates, from our studio! For those, who are interested in modular environment are, here is our interview on LV80! B) https://80.lv/articles/modular-buildings-tips-and-tricks/
If you are interested in modular enviroment art, check out Warren Marshall's YouTube channel. He recently added a modular Mesh set video https://www.youtube.com/channel/UC5dRrOarPI6ufGWsabG28FQ/videos.
If you plan on texturing this, I hope alot of it is modular pieces. Would definitely be the way to go. The windows, pillars, etc, could all be modular. In fact, it's almost symmetrical, so, yeah.
How much of the house's is modular? If not much I would suggest this tutorial it will help with your roofs and general modularity with buildings. http://wiki.polycount.com/ModularMountAndBlade?highlight=%28%5CbCategoryEnvironmentModularity%5Cb%29
The environment is designed to work with modular modeling, I outlined the role of the environment as imagined, imagined how the modules would be assembled and then the scene was like playing lego. modular modeling Scene complete:
Get a first glimpse of the Port Village, one of the locations featured in the opening level of the game. Modular kit overview. Decipher - main gadget breakdown. https://youtu.be/b8rmt1g-h04
This example might also be helpful UE4 Modular Building Set Breakdown - by Jacob "jacob07777" Norris. Gritty urban city modular system. File:JacobNorris Building Breakdown.pdf (1.5 MB) from this page on our wiki: http://wiki.polycount.com/wiki/Modular_environments
Over the past few weeks I made a modular environment, I'm pretty pleased with the end result so I figured I'd share! Definitely learned a lot about making things modular and reusing textures as much as possible. Here's to the wiki!
Just a quick question. Did you model these parts as a modular design? If so I would love to see a screen shot of how you've broken up the elements of the scene to make it modular.