Hello there everyone, My name is Charles Webb, I am an independent game designer with Faux-Operative Games. We are currently offering paid digital 3D modeling work. We are working on the pre physical production stage of an upcoming board game, and will need someone to convert some concept art we are currently having made…
You can get programmable foot keyboards/buttons etc. that should cover the ctrl etc. keys. eg. https://www.amazon.co.uk/DecentGadget%C2%AE-Control-Keyboard-Action-Fu%C3%9Fpedal/dp/B00O055QB4 That particular set is cheap enough that I'm suspicious but if you look around you can find specialist companies that cater to…
It's that time of the week again, folks. Think of it like an end-of-school test... you've been looking through the forums for all the best stuff during the week, and now you can tally up your results with our round-up. Let's recapitulate like it's going out of fashion! Keep On Workin' In the thread that never dies, there's…
From what i can see from the reference, the cart in those are small and they seem to open up to make the salling space bigger! Anyway Keep up the good work!!!
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
split your bat up where you can easily get away with seams, ie at the top of the grip or even between the barbed wire parts to make better use of that space, or alternatively draw a nice picture of a duck in that empty space. You might get marked down for wasted space, but everyone likes a fine lookin duck
Hello everyone, I'm sure there is an easy solution to this and I'm just kinda stupid, but can you explain me why this happens to me? The edge is completely straight there without the subD and for some reason these 2 verts just go close to each other in a weird way like this when I'm doing subD?
Hi There, I am trying to scale the "uv map" gizmo in 3ds max but is not working it does only allow me for translation... also when applying a new texture to a simple image plane, it looks tiled like 1000x times... can someone explain me why??? This is really frustrating, thanks.