Reiza Studios is currently looking for a freelance 3D Environment Artist. We are a PC racing simulator developer looking for an artist capable of creating high quality Track Side Objects and also texture and map them. For reference of the type of work required please check the screenshots in this website:…
I know this is probably different per studio, but I see a lot of Senior Environment Artist applications and they seem to say different things for expectations in the job description. From anyone here thats been in the industry for a while, what things do Seniors definitely need to know vs maybe a mid level Environment…
I think I will submit my environment at this point. I spent all the time i have available for the challenge and need to move on to other projects. There are some W.I.P. shots earlier in this thread. Steam Punk Restaurant. Concept by Joan Pique Llorens: https://www.artstation.com/joanpiquellorens 3D Environment by Will…
the workflow is different for all of those examples. EX1: this isn't an asset from a game so it doesn't have the same restrictions as an actual game asset. During development of a game you might have a few environment asset that are uniquely unwrapped - statues are almost always done this way. EX2: These rocks are probably…
HEy guys This is a new Environment that I am working on. It is a Nordic/viking environment. Things to be added: 1) beer stein on table 2) weapons in weapon rack 3) proper sky dome Any feed back would be greatly appreciated!!!
Hi everyone.. I could really use some help. This may be a lengthy post but I'd like to try to provide as much info as possible to narrow down questions I might get,and save people the trouble of having to ask them.. skip down to the bold starting text for what I'm hoping to learn/get specifically without all the mumbo…
I get that feeling too. A lot of mainstream tools seem to optimize for stability and compatibility rather than radical change. Once a workflow becomes industry standard, everything around it tends to reinforce that direction, because production pipelines depend on predictability.But historically most shifts in content…
It's been a week now I've been working along with Nksilver5 on a portfolio environment, so I'm opening this thread to keep track of everything and for dem feedback bitsssss ! I'm gonna expose below what we had in mind and all the technical side of the project, with which we wanted to start with first, laying off the hard…
Hello everyone ! I create this post today to find a job as a freelance 3D environment artist, to start as soon as possible. I have for now my professional experience: AXC Games - Anarea battleroyale : 3D Environment artist ( 3 month ) Dekogon / Adobe : Props hard surface / Mid poly workflow (1 month) Leartes Studio : 3D…
Hi all, I'm lloking for crits on my geometry and advice on how to become an environment artist. The aim is to recreate an environment of a small town in the US, with the aim of making a mod of an Amiga classic - It Came from the Desert.