so solutions? not everyone is going to be happy with everything 100% of the time. It is just the way it is. Should you have to make 100% of people happy all the time? No. That is ridiculous.
I'm almost 100% confident that you could build 4 7950/4090 boxes with that money and get your work done faster what are you going to use it for ? and yeah - I dont see the 5090 being particularly revolutionary. faster yes but there's nothing really new there. It's only got 28gb because the capacity is a function of the…
100% absolutely take the job, you can always work on gamedev stuff as a hobby or as a contractor until the industry recovers. If it's a standard 40hr work week, that's a lot of off-time to improve and make something that you want to make, instead of someone telling you what to make. It won't hurt your chances at getting…
it's a bug within the "image plane" under "texture" go to "model opacity", change the input to anything but 100,then set it back to 100. It will fix the issue:>
See that cyan in the bottom right? That's 100% Blue + 100% Green. Might want to check the attitude at the door, especially when there's people attempting to help.
Almost everyone in this thread is talking about budget setups and good UV filters cost as much as decent prime lenses. And UV filters degrade flare, not really contrast or sharpness. Even with my nice lenses, i'd rather spend 100 USD on a new lighting modifier than a UV filter. They're snake oil. If you personally want to…
Valandar, just remember that adding more lights that only cast light won't add too much to render times. Its the shadow casting lights (especially omni lights) that will start to really lengthen render times. Some "basic" lighting set ups in order to get a natural feel, look like chaotic messes. Just try and put some…