The answer to that question will vary depending on the particular processor. In some cases (ARM9, for example), division is more expensive. In other cases, there's no difference.
Experienced 3D Artist looking for work Experienced in props and Environments for console and mobile. Experienced working with Unity and Unreal Engine Email - contact.rhys.3d@gmail.com Example of Work
Add more parameters to your material to enhance the roughness rendering ^^ By example, a good tutorial would be --> https://www.youtube.com/watch?v=5R30e7q_Xdw Keep up!
The path into game development really depends on where you're starting from. Some people start with an idea or thing they want to see in a game and learn skills as they go. Others master art or programing first and either find a counterpart or eventually branch out into the other discipline while working on different…
Does unity automatically batch like materials? For example, I have a bunch of Bumped Specular materials where the only difference is the "main color" swatch which is being used to recolor a diffuse map. Will unity batch these?
Hello, I am wondering what the cleanest solution would be to solve this type of corner in high poly modeling. Could someone help me out with an example maybe? Thanks! [img][/img]
Is it typical to combine maps into one big map when doing enviroments? For example, if I'm doing a factory scene, and I have a barrel, crate, trash on the ground, etc, is it common to combine those into one big map?