use the reaction diffusion node for that top bit - its perfect for it unless it doesn't exist in painter - in which case make a painter tool using designer
How would I got about texturing low poly models like this?: Everything in one diffuse map, so no PBR workflow. Can someone give a list of topics/concepts/techniques I need to learn in order to create detailed textures like this for low poly characters? Also what software would make the most sense for this task. I already…
I baked fibermesh on a plane to get normal and diffuse ... it worked but it didnt look that good from a distance .. any way to improve it or any other way to do this ??