I have this cone shape thing, and i feel the shading is kind of wrong but im not sure what to do about it :/ then in unity the reflection looks strange: Do you guys have any suggestion ??
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Hello hello Poly-peoplez. Completed this coke machine in a bit less than a week. It's been a really fun project to do, and to add to the portfolio, and I'd like to know what you guys think and what I should work on improving for the next project!
Hey Guys, Im at the ponit of killing or paying huge amounts of money for information!:poly142: Zbrush related question: Does anyone know how to lock the brush in screen mode instead of following the surface normals of an object in zbrush. Thanks a million for any help cheers rawgon
Ditto, this is what I'm curious about as well. I watched hourences' video and saw the other top down game somebody internal made in their free time but is it really possible to make a finished game without it or is it more of a prototype builder like most node based programming things I've used? I'll probably just have to…
Specter, I tried executing this code on both the full object or the vertex level and it gave me the following. I'm on Max2009 btw (staying away from the ribbon as long as possible!!!) -- Syntax error: at ), expected <factor>-- In line: ) Animax, that's fantastic! It's working very well and I like how it selects the…
Yes, that is what I mean. The converter/importer will most probably re-evaluate all mesh data to optimize the vertex/tri setup. And I think that things like handness are more or less ignored. Splitting the UVs or using a hard edge to enforce the converter/importer to handle tangent space correctly, is a valid "hack". With…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
anyone curious about playing ARK: Survival evolved i just started up a fresh server, come ride a dino with me! CoffeeKingdom server 209.170.149.82:44721 [ame] https://www.youtube.com/watch?v=W-8ZP7UoRV8[/ame]