Hello guys, I'm new to 3D Modelling and for the moment, I'm working on the 3D Motive tutorial 'The Briefcase'. Great tutorial so far! I just finished my lowpoly and now it's time to start the UVW unwrap. I find this subject very difficult and complicated. The tutor explains everything very well but still I'm having a lot…
I tried out your method. The problem is that my zbrush import script reads out the first group name from the obj and renames the imported subtool. (Otherwise the name of the subtool would be 'exported' all the time.) So when the set's are on, in maya export, the imported zbrush subtool's name ends up with the set's name…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
@sunray as far as I know it does transfer Maya blenshapes as you can import/export layers but, I haven't tested it in Maya. Yes, Zscenemanager is brilliant. I bought the Pro as soon as I saw it. As for other plugs I just use the ones in the vid above. If you go to the zscripts and utilities sub-forum on ZBC there are shit…
compared to some of the block heads on the board i consider you a softy. :) i guess some people look at that pic and laugh because they think its a bug. but there is another group of people that laugh because its a feature. i have not really known any animators who would trade in maya for another app once the have worked…
//edit: didnt mention that, but the sprite sheet is for animations, so the images have to go from left to right - top-down Hey all, iam just wondering how a good spritesheet workflow would be. My curently workflow is 1. Render Animation 2. Put all in one Css file on top of each other and Crop 3. Save them out via script 4.…
Just wanted to thank you. Even in 2025 I've been using this script at work and personal stuff. <3 Whenever I switch to a new machine I return to this bookmarked link and re-apply the script. I know you can now double click a face to expand to the whole UV shell, but I'm just so accustomed to mapping this script to a…
what happens if you wiggle a point a bit and back? if that solves it for you, a lil script should be able to "fix" this? could you possibly upload a somewhat complex faulty mesh so this could be tested?
I think you got it all mixed up a little... ;) Mirai, Nendo and Max 4 all came out around the same time - 1999-2000. Nichimen's Mirai was the 'next-gen' version of N-World, a 3D package associated with 90's console development - especially Nintendo - which itself originated from an early 3D package developed for a hardware…
I have tried to do some lighting for my game cinematic shot 01. I made 2 variations for this, one without rim light and one with rim light. Any feedback is appreciated! Colour Script by my Concept Artist Ong Nanxi: