Im 99% certain you're buggered if you want to keep this pure painter - you're missing a link between the mesh makeup and the textures and no amount of clever maths can make up for that. You could bake the extra maps using the automation toolkit instead. I've written a couple of painter plugins that launch SAT scripts and…
From the sound of it, current Unity 4 users aren't going to be left out in the cold. there will be at least one more major 4.x update, and it WILL include the new revision to the GUI system. (something that a lot of users have been clamoring for) Overall, it's sounding really good. New tools and toys to play around with.…
Is it setting your pivot to the world grid 0 0 0? If you move your object to 0 0 0 and export does the pivot come out in the right spot? I've and to do that with quite a few engines over the years. I wrote scripts that move your object, export and then move it back, because it was so annoying. There might be some settings…
It might be worth looking into some of the rig building tools on creativecrash (or try zooToolbox ) if you're looking to get characters rigged quickly in Maya. Obviously you'd need to investigate the licences of these tools to make sure they were compatible with your commercial release. I'd suggest getting the 30 day trial…
Its usually the case that it is as simple as that. A checkbox or drop down that has not been set. More so in later releases of some Autodesk products. If you do shoot yourself (I suggest that you don`t), make sure all required interactive parts are set before you pull the trigger. As you may only be doing this once (unless…
- click a bit of geo with wacom; accidentally and imperceptibly move it and not realise. (I use the pen 100% of the time, my mouse hasn't been used in a decade lol) - think about saving before doing something experimental, but don't, then throw pen in rage at the failed outcome. - find out a third party script hasn't…
They keep shuffling around the places that max can save and store files, icons and scripts, it drives a lot of people nuts and they really should settle on something that actually works. But yea I've run into permissions problems like what you're having and it was solved by setting a shortcut to max to run as admin. I've…
I believe textools http://www.renderhjs.net/textools/ has a script for setting uv islands to smoothing groups. It looks like you have some other errors here too, that green decal with the wings should not be green, make sure the highpoly source mesh does not have inverted faces. And another bit a little lower on the map…
Noors: I'll try to work something up at home - it's a pretty big problem, I asked the entire art team at work and the only answers I got were "reset xforms" "box trick it" and "I don't know, I just always paint the incorrect verts" FicWill: interesting but that still seems to be an over-complicated alternative to painting…
Wow that sounds like a really neat way of doing it, I'd love to explore that shader workflow. I'll have to boot up Bioshock and give it a look! If we wanted to achieve some of the type of foliage we want, L-systems would certainly be a great way of achieving both variety between plants as well as a lot of controllable…