There's a few ways, the first being to FFD it into the rough shape then boolean it and extrude the edges into the mesh. Another similar way would be to do that but using Slideknit rather than FFD for the form then boolean it once again.…
System specs? Scene specs? Lots of separate objects with low poly counts or one giant object with a lot of polys? Crazy complex materials? Are you using Slate or the regular material editor? Do you have a lot of materials sitting around in the material editor(s)? Is the texture resolution in the viewport cranked up pretty…
Yep, I've hit the same road block and I no longer use Mental Ray because of the poor padding issue. It's absolutely garbage, so I either use VRay AO when possible or I use scanline, a skylight, or a quick and dirty custom light dome (e-light dome is good script). Then bake out a diffuse map with lights and shadows turned…
You also need to establish a work flow before figuring out all the random details like # of weapons. Something like: Preproduction Ideas and Concept Script 3D Layout(s) Storyboard Pre-vis Editing (rough) Production Modeling Rigging and Skinning -> Test export into UDK Animation Temporary sound Integration Game play…
Thank you guys! Sorry I really was not sure where to put it, sorry for the trouble!. After I uploaded the Puzzle matte Tutorial a lot of people asked me for the way to make the clown pass with redshift, as this is not a native pass and the custom AOV are not there yet ( the dev team says that is almost here ) I decided to…
So I just discovered Krita. This might be a game changer for me... I have only tested out the round brush, symmetry and perspective controllers but I am sold. I use 3rd party plugins and action scripts in an attempt to make CC do what Krita comes packaged with seamlessly. If anyone has experience with this program I'd be…
I imagine it's worth doing for a quick way to share stuff or if you want to sell something that is actually very useful. When it comes to art assets I think they tend to not do as well as useful scripts and whatnot, but if you model characters that are easily customizable with shaders, rigs and lots of animations then it…
Yeah, 3D is probably seen as more technical and does require a lot of scripting/ technical know how to achieve really good results. I guess thats why a lot tends to be excused when 3d animation is involved whereas 2d animation is seen more as art.
I still feel there should be less of a double standard when it comes to…
Yes, it takes a bit of getting used to as it's in screen space, but once you do...... I honestly don't know what I would do if this feature was gone. I find myself frustrated in other programs that don't have it. Before it I used a Miauu script that orbits around your cursor when you hit a hotkey. Just get in the habit of…
shame they did n't show us the proper script, the one not written by a 12 year old. I grew up with the 70's doctor who, but was n't bothered that they had changed the style of it, just that it seemed really badly written. Billie pipers acting was awful and eccleston grinned more than George Formby. I just thought it was a…