They're hard limits enforced by the importer. Everyone follows them because they have to and I don't know any specific examples of workshoppers going past the limits themselves. I know there's a script you can modify to change the limits but for the most part everyone follows them.
I looked every where within max and online for "shrinkwrap" but I didn't find anything in max. I found a script but it hasn't been updated in years. Is that what you meant or am I missing something? The look you have there is what I am after.
Several people have made maxscripts that do a Reset Xform along with some other handy things, like collapse it but save your modifier stack, etc. And you can assign a script to a hotkey, so it's even faster. http://www.scriptspot.com/search/apachesolr_search/reset%20xform
That's a great idea. I'll look into that. Your screen shot shows an older version of my script. You might want to re-download it from my original post, as there have been significant updates. Here's a shot of what the most recent version of this tool looks like:
The FF12 system was real-time and still had the little pointers to select targets. Of course they also had the scripting system so you only had to select targets etc if you wanted to do something specific. I liked the 12 battle system. :( Frank the Avenger
[ QUOTE ] suprore's totally right about this. if you watch The Hidden Fortress, there are two droids that look suspiciously similar to C3P0 and R2D2. and let's not get started on Kurosawa's "jawarus". [/ QUOTE ] Yeah, Lucas actually just babelfished most of Kurosawa's script and figured that nobody would notice.
2.5 should have the interface upgrades your looking for. In addition to a new file browser and redoing all the buttons and menu layouts, they are also planning to add better Python/UI integration so perhaps there will soon be drop-in scripts to customize the interface any way you want.
I remember back in the UE2 days there used to be a script command to do just that; force a tiled rendered of a single frame to get to higher resolutions screenshots. But I have no idea if they removed it from UE3. yes, I know it doesn't help :) edit: busted while typing ;)
Yeah this bugged the hell out of me in 2008. If you crease any edge, there's no going back - you get that massive thick edge display for good. I think there's a script on highend3d for getting rid of it. Still can't believe Autodesk released it with plainly obvious bugs like that.
It's super annoying. I either close it, or render out a quick preview. I bound "Make Preview" to alt-p I use it so much. You can't really relay on the viewport for much sometimes... Hey, Monster, your toolbar/scripts work in 2010 right?