I have to model a rifle's sling. Should I model/map it straight at full lenght and then the rigger will bone and rig/wrap it around the body (for the rest on shoulder status)?
I began by blocking out the entire model, focusing on accurate anatomy and correct proportions. The organic 'bug' elements and soft meshes were sculpted in ZBrush, while the remaining components were created using both Maya and ZBrush. For pore detailing, I used Texture XYZ scans with ZWrap. The rest of the model’s surface…