It looks like CryEngine might not support this. I don't know for sure since I don't use it. http://docs.cryengine.com/display/SDKDOC2/Texture+Maps#TextureMaps-TextureMapSub-menu-Filtering,Tiling,Rotating,Oscillating However, it looks like you could use a Detail Map or else a Decal to do something similar.…
K so i've been messing around trying to get the 'roughness' input in c4d to behave in a similar way as roughness would in a game engine. I am using the roughness map generated from SP, and lighting the scene with an hdri. I have killed the specular contribution completely, since I am trying to do it the 'physically…
Been putting off making a thread for a long time, finally getting around to it. Basically this is from a little ARPG spare time project I've been working on for a little while and to help avoid burnout when I'm feeling tired of prototyping I'm going to be making art for it. This concept I had done some months ago, but was…
This is my final for my current class at Full Sail University. I was supposed to make a likeness sculpt of my choosing so I chose Dmitry Klokov, a Russian powerlifter, so that I could really try and learn my anatomy with some extreme musculature. I think I did a pretty good job, but I know that I still have a long way to…
Hello! Not really a forums kind of person. But I really need some feedback on my work, so I took the leap! I want to be an enviroment/prop artist. Please let me know what you think of any of it: https://www.artstation.com/artist/same Any other assets/projects I should do to show my abilities/skill/understanding? Anything I…
Im trying to model this mauser c96 and I feel like the geometry is wrong, smoothing problems, difficulty adding necessary supporting loops, etc Is there a better way to go about this? any tips on how to run the edge loops? This is the first time im trying to do a 100% accurate gun or as close as possible.
A mod might wanna change the title of the thread as other users might potentially start a thread referring this. Anyway, I gotta say I am quite impressed although skeptical. The GI tech definitely looks legit and visually convincing, no question asked there.We might actually have games looking like actual Cinmatic…
Yes I have his tutorial but it's long one I didn't follow his tutorial this my version of t bag I know its didn't looks like him but I need critique for the forms and anatomy and if u have some tips for capturing likeness thanks