hi, Im a relative noob when it comes to modelling/ rigging characters (this is my last attempt https://sketchfab.com/models/fbf93c62a32c4f22ab07853348e7118f ) Often Id like my character to have capes or long coats, but I have no idea how Id deal with skinning them in relation to the legs :-/ Would anybody have any tips or…
Hello, We are looking for a freelance artist interested in completing a task that we need done as soon as possible. The task consists of optimizing our character mesh and rigging it to a finished skeleton. For further information, please contact us at: contact@retronamic.com Thank you for the attention.
Hello, could you please suggest me modern facial autorig for Maya? It should be mostly bones driven plus limited blendshapes so I can use it in Unreal. I wanted to purchase Perseus facial rig, but looks like it isn't supported anymore and they don't sell it anymore. Thanks.
Hey guys, how would you go about fixing texture stretching on areas that deform a lot? I have a rigged character (clothes are not simulated, they are skinned) for a short film and I get texture stretching in the shoulder area once the arms drop to the side(we're using Maya 2016). Here's a screenshot:
I'm trying to create a chibi using a rigged and textured character. You'd think it would be as simple as scaling the head bone, but no, doing so has no effect on the mesh. I tried w/ animation>bone tools but only managed to scale in one axis at a time, each of which would reset as soon as the next axis was manipulated.…
I've been modelling a Giganotosaurus for a Uni assignment and thought I'd post some renders up here to get some feedback. Here are a few renders of the base mesh to begin with. Once this was complete it was unwrapped and imported into Z Brush where sculpting was done to add detail to the skin and the model was poly painted…
@Raxastake so just to clarify: you have your rig set up and working correctly in the viewport, but when rendered(without having to hack the render) the rig breaks?
Character artist looking for Tech Artist to rig and skin a variety of different character. Not for any particular project, but for my own enjoyment. Would love to get a collaborative relationship going. Three stylized characters are ready to go. here is one of them: https://www.artstation.com/artwork/9maNkQ
Jeremy Ernst shows off his rigging work on Gears of War 3. https://vimeo.com/32220149 Jeremy has also put together a PDF for his GDC 2011 presentation, which has a ton of great info in it. http://www.unrealengine.com/files/downloads/Jeremy_Ernst_FastAndEfficietFacialRigging2.pdf Thanks to slipsius for the heads up on the…
I am needing to animate a breaking ocean wave and am wondering if anyone has any experience or ideas to best setup a rig to do this. I have successfully generated a wave animated with morph animation that works extremely well, however the engine it is planned to go in only officially supports Bones-based animation so I am…