I've been modelling a Giganotosaurus for a Uni assignment and thought I'd post some renders up here to get some feedback.
Here are a few renders of the base mesh to begin with.
Once this was complete it was unwrapped and imported into Z Brush where sculpting was done to add detail to the skin and the model was poly painted to block out the areas of colour. Followng this, the sculpting was made into a normal map and the poly paint was made into a diffuse map and exported back out. The exported maps were then cleaned up in hotoshop and a specular was created too.
Back in Max the model the textures were applied to the model and it was skinned to a custom CAT rig after which renders of the animations were created.
[ame="
http://www.youtube.com/watch?v=C_E7x-juffA"]Giganotosaurus Idle Animation - YouTube[/ame]
[ame="
http://www.youtube.com/watch?v=Uo7EHPNVb4k"]http://www.youtube.com/watch?v=8hLsqYgDqJ8[/ame]
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its a good start keep it up