Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…
I have done a bunch of testing with gridded layout portfolios and I think there is a sweet spot for both size of thumbnails and number of images on the screen at a time. Thumbnail grids that are 6 or 8 columns wide require a huge body of work (or else it looks like you barely have anything to show) and are also are…
Basically what Em. and Justin pointed out. It's just blocking in the environment, it's handy for gameplay testing, creating test puzzles, timing, etc. It gives the Level Designer a working playable level to work from while the Environment Artists work on making it pretty. The term greybox comes from building the levels…
@3DShaq Base Shape Start with an 8 sided cylinder. Set the radius to 0.5. And extrude it towards center. Also rotate it by 22.5 deg. Use these grid options. It will make it easy to manipulate it. Layout pattern like this. One tip: Start from top. You will figure it out easily. Hold X while using move tool and it will snap…
What you are saying Is I can make one object the child of another. And then export them as separate objects, then I will bring them into udk and the child will be placed in relation to the parent object? I have a building with windows on each wall. One wall is on the grid perfectly but the second wall is on a diagonal (not…
http://forums.tf2maps.net/downloads.php?do=file&id=801 This dev pack has .psd templates for grid, wall and player height ref. You can drop whatever color you want. It would be kind of cool if the grid and lettering where on a opacity mapped composite map layer, and a procedural color could be picked for the main underlying…
dunno if it got better after max 9 but I have horrible experiences with the snap tool. make sure all your seam verts are aligned to the grid, make sure the pivot point is bang on the grid too. Use the snap as a quick way of getting the mesh where you want it but I'd recommend you use the type in co-ords to make sure it's…
EDIT: In ZBrush a subtool had streaks in its color almost as if a portion of it was masked which it wasn't. It turns out that Surface --> Noise was enabled which caused the discoloration. The issue went away after Noise was disabled.
Hi Danny, thanks for your help. Are you referring to on export from MD or on import into Maya? I'm using Maya 2018 and I'm checking the documentation and I find there's an option to set 'Units' to 'Automatic' but I can't find the 'Advanced Options' menu (seems to be a 2016 feature? I could also try exporting as .FBX from…
I have Blender 2.92 and UE4.26. I also have the official 'Send to Unreal' addon for Blender. Just one thing bothers me about Blender to UE4. The units in blender to UE4. I'm trying to create a modular environment kit. Know I think that the 'Send to Unreal' is fixing the scaling when exporting to UE4 but this doesn't fix…