So, it took me a while to update this because i had to actually unwrap a 150k poly floating island with the most poly confusing cave system, unwrapping this was a circle of hell i tried to avoid but now its done and it has temporary textures on. also tweaked the lighting ever so slightly, anyways i think it really adds…
My advice.. Read what chatgpt did. Use it to learn to write the code yourself and apply that to any language and environment you find yourself in. The llms are good at JavaScript and python because 90% of the code on GitHub is JavaScript or python. they fall flat pretty quick outside of that environment and fail utterly…
firstly i'd say that the round bits in the corner of the panel look too big - looking at the tutorial i think they supposed to be fixings and you wouldnt get fixings that big imo. I'd guess they were made of metal too but you have them completely flat in your specular map. talking of your spec map theres a lot of colour in…
Nice silhouettes and general structure, although lacking in areas and highlighted with bad lighting. A cubemap would really make this type of environment shine (literally), as it is a lot of the metals seem flat and mat making it feel very flat even with the close fog. It might have helped to have more light driven…
The top and the handle is more rounded around the sides your is a bit flat (some of the sides are flat but the area that are not could be rounded a bit more) especially around the handle grip area making it painful to hold. The bottom caliber or w.e it called is alot wider then the top one yours is equal width on both…
I have a similar situation. I made a material that displays well in Designer but looks flat in Painter. First photo depicts a cube mesh with my SD material applied on pbr-mat-rough, height force bumped to 8.12 (though it makes no difference)material with the "sludge" parameter changed from light blue to green. Other…
There's a few things that need an additional pass. The rocky ceiling looks too flat and smooth surface detail wise. Photos of the location has the paint a pretty solid and uniform red, and not the mixed dark red and red that you have going on. The paint in general could be a bit more glossy. Your reflections look a bit…
That's pretty cool thanks for sharing! In the past I've used max to create a flat tileable shape with splines set to rectangle. Then bend or skinwrap (using slideknit or MoPKnit) to get an instance of the woven pattern into the shape I need. The cool thing about this method is that you can continue to work on the flat…
Hi, I am trying to create a some simple flat modular pieces but I cannot seem to find out how to render these. What I am currently want to make is a brick wall, it is flat but not a simple rectangle. I unpacked the UV's of this low poly model. I followed a tutorial and somehow I am missing something. It goes wrong the…