The credits are usually controlled by the end client. The outsource vendor can include a clause in their contract with the client, that all contributors must get their names in the project credits. But this is up to negotiation, and some clients will balk. The vendor can also include a clause about allowing portfolio use…
Thanks for the advice! I guess making the piping in maya along the curve of the seam would've been easier, yeah. I already made them in MD the way I mentioned before - by creating tubes from separate rectangles and then stitching them to the edges of pillows. I then switched them to quads, exported as highpoly; reduced…
Nice work so far. The figure proportions are off. The best alien and monster work is based on real proportions with only the details changed. If you use a figure reference guide like daz3D while you sculpt it will make your work more convincing. There are plenty of reference images for alien space ships on google: Hmm cant…
What Ryno said.. Another good thing, major plus, would be to show them that you've worked within a game engine and used its lvl/env. editor. Possibly load your environment in the engine and show it off that way rather than submiting screen renders. Biggest thing is to show them what they want to see. If its a studio…
An update: I increased the scene lighting and I might add a dimmer secondary light so I can light up the dark areas to be visible. Textures are still a work in progress. As far as env storytelling, I'm thinking of adding a bounty poster and maybe some dead creature bones that the huntsman has killed. And yes that is the…
This. If it is purely for learning and building your skillset, I say go with the student versions of Maya/Mudbox. Mudbox might not be widely used, but it's definitely capable of just about everything in zBrush and IMO way more intuitive than zBrush in almost all aspects lol (granted, zBrush's tools and capabilities do out…
Necromunda was my favourite game for years, and I agree with AsylumSeaker: the basic card buildings where just too simple to make something really immersiv. You should download the lastest official necromunda and inquisitor rulebook at the "specialist games website" for more env. referencies.…
Thanks Muzz, I found a piece of concept art that looked fun and I just wanted to recreate it as faithfully as I could. It ended up being something that was AI generated and had a bunch of problems that I had to solve but i'm happy w/ the end result overall.
It's actually a pattern I see in your work since the begining, at a glance It's HOLY SHIT... But if I stop and look really carefully I see some very small things that barely stand out and leads me to believe you were a bit sloppy, but I can tell it's for the sake of speed. Cos in the end of the day, it doesn't really…