Just a few notes that have come up from a few people about the overall design of this; The style you've done it in doesn't quite match overwatch, it's not exactly encroaching on any specific style at the moment, a lot of material and texture work needs to be put in, as well as trying to embellish certain features, nothing…
Oh dear, Snader. I don't want to dominate this thread, so feel free to take it to PM if that seems more suitable to you. - On the point of Bach's violin concertos: it doesn't work that way, give it a try. I once played An der schönen blauen Donau on the background of TF2, which seemed like a fun thing. But in the heat of…
I think what you might be seeing the option to bake in Max is a specular lighting map. That's not the same thing - you'd be baking what the specular lighting looks like on the model for the current camera/light position and that's not what you're after. What you're wanting to make is a texture map that defines how bright…
I don't really find metal to be very relaxing, rather empowering and something that gets me pumped up to do whatever I need to do. However, I have fallen asleep to Slayer a few times... :poly124: On topic: most of my lethargy comes from the sinking feeling that I can't get something accomplished because of my lack of…
TFYI nice to know that part is actually play big role on The Hobbit story. Gollum are indeed looks amazing on Hobbit, but i'm not sure i can't tell the same for orcs, goblins, and trolls. They looks too "cartoony" if you know what i mean. LOTR orcs looks more believable/deadly IMO. I still need to watch this on higher def…
Also might I add a way to make some money not necessarily through freelance. I know some people on PC do this stuff full-time: -Unity Asset Store -Dota 2 Workshop -TF2 Workshop
hl1 hl2 portal 1 and 2 Mirrors Edge Bastion(fuck epic soundtrack) Pineapple smash crew super meat boy tf2 borderlands 1 and 2 arent these a ton of games that got great soundtracks, that arent from the 2d times.
you should certainly play with tinting him various tint/hue/values across his entire form. Think how the pyro in TF2 has a darkened lower body. Maybe his lower half is all dirty and muddy. Maybe he has moss growing on him and its concentrated on his arms for some reason. The intent is to make some sort of focal point to…
The only real thing discouraging me from playing newer games is "feel". I've tried to articulate this a number of times, and struggle. I just find newer games have a very similar, dissatisfying feel. Maybe it's because everything runs on one of three almost identical physics engines, or because with so many factors thrown…