@Cheathem: Will fix that! Going to redo the normalmap @Fizzly: Yep, it's mostly done in the specular (I use it in the diffuse on a really low opacity, somewhere around 5-10%). For those who would like to know how I filled a layer in photoshop -> Filter -> Noise -> Add noise (choose whatever feels right) Filter -> motion…
bold cavity map is bold. i believe cavity maps should be used as a spice rather than being main source of grit. the reason for this is that they're simply too sterile and regular to look convincing on their own. so just mix that with brush work to make texture feel more natural. is the texture supposed to be metal? if yes…
Ok, I finished the black and white sketch. Didn' t stay too much on it because I just wanted to see the overall atmosphere of the illustration. Also, I made a color layer to put some colors,making an idea about the color scheme :D These 2 are pretty messy, and the color one is very desaturated, but my next step is making…
Rmunday thanks for your kind words, this keep me motivated , yes it is my first but took me time and much trying. I am not sure about the head movement, i want a pretty realistic cycle but this can also be a little bit boring, this might be the base and now i can add more personality and a-symmetrie to it. This was the…
Thanks a ton Rick those help a bunch! The next one I do, will follow the rules more closely now that I know about them. Mike, wow that is smaller than I thought the one on the right is the correct size but does not follow any of the rules, it is not even cleaned up properly. I did figure out an interesting way to clean up…
Alphavader> I'm not used to working with render layers, but that might be it. I'm fairly certain this should work though. Another thing worth mentioning is that if you do use this technique and your using premulitplied alpha (this is default) it might be worth setting your render background color to a color close to what…
Spectacles, gloves and bootsare things that i'm going to add next, for initial stage they are not priority. I've completely removed the coat and i'm planning to remake nait as current result makes me unhappy. Spectacles will be added later as it's just an accessory> About the difference on each side. It's physically…
Here I was tonight, sculpting away with the Flat brush with it set to not update its plane. Minutes and SAVES later I notice this shit. Like a mad man I undo until I can't undo any more and it doesn't revert. Then I try going to my .bak and it too is fucked. So what I tried was going down some sub levels, fixing the lower…
Trying to practice handpainting, ignore the decoration shapes that is just some AO that will be covered later. Colour is awful because I'm using a cintiq, colour looks good on there but then on a normal monitor it's super bright and saturated. I'm just going around in circles, spent 5 hours on this so far and it's…
When i did the wildwest entry to learn this process, i just made the head straight out from a box/or/sphere but to patch holes i put "fillers" where i knew i was going to get holes, so i thought of it like layers of skin cause i knew if i put no geo there, i'd run into what you ran into, so i learned to do test…