I'd like to share some really good advice I was given last week by my buddy in HR at Codemasters. The department gets around 250 applications every month, just for artists. They hardly bother clicking on links as half of the stuff is crap, amateur work. Applying straight to the company by post and maybe spending some time…
Looks like you have some huge priority issues and a lot of wasted polygons. The main wood element(which is also the largest) is 12 triangles [p.s. you actually only need 2 if you only see the outside of the buildings] but the smallest wooden piece is, what, 250 triangles? There's also no need for the roof triangles to have…
if my basic calculations are right, subscription fees seem very reasonable to me. its like $11 per month (1 year sub with 500 credits of commercial use) which gets you the following every month. seems very fair for the money. 500 Small Sized Images 250 Medium Sized Images 125 Large Sized Images 63 XLarge ImagesUp to 22…
So i reboot my system today and icq loads up with a fucking blank list, telling me to add people to it.... This is the same list i've had for probally 5 years and i thought the stupid thing was stored online so its not like it would be something wrong with my system. I tried uninstalling and reinstalling an older version…
Hey guy, Im not one for making levels, but i LOVE dungeon defenders, and I noticed this contest. Thought I would pass it along to all you! Good luck to anyone that joins! Download their development kit, and use UDK! Deadline, June 21…
Something like 250 000 would seem like a decent number to me. Those numbers have been run on the PS4 too for cinematics, should be trouble-free to go with on a modern PC. High res enough for detailed closeups and if need be just do a lower level for the actual third person game camera view with like 2/3rds of that…
My System consists of a 512Mb GTS250,8Gb System Ram and an i7 3930k and DX79TO motherboard. I want to know if this would be enough to use softwares like Maya,Max,Aftereffects and other similar video editing softwares on a 2560x1440 monitor like the HP U2713H and U2713HM or the Hp ZR2740w v2(still deciding which one to…
My System consists of a 512Mb GTS250,8Gb System Ram and an i7 3930k and DX79TO motherboard. I want to know if this would be enough to use softwares like Maya,Max,Aftereffects and other similar video editing softwares on a 2560x1440 monitor like the HP U2713H and U2713HM or the Hp ZR2740w v2(still deciding which one to…
Hi there :thumbup::thumbup: I'm new to the forum, but I've been lurking for a while. This is both my first low poly and first environment (well, I've made bits before, but never come close to finishing) I'll be sticking all of the bits together in a level editor that my brother has just started working on, but for now I'll…
When it comes to retopologizing, you really only need enough polygons on the target to create the shape that you want the new mesh to conform to. There would be no need to export the highest subdivision with a few million polygons when more than half of those wouldn't even be changing the silhouette. As for decimation, it…