looking for someone who can do models like this: https://ksr-ugc.imgix.net/assets/004/220/673/9ff93bf5a5676805be889d4401bd28a2_original.png?v=1438079526&w=680&fit=max&auto=format&lossless=true&s=966773f139d7e2b2044937092b2982e7 Skype = starcat42 Must have a mic Must have skype Must speak english
these cows are insane, suposably they are naturally this way, great ref for really muscular creatures. http://www.yannarthusbertrand.com/yann2/affichage_bestiauxAutre.php?reference=BB-038&pais=Bovins another one http://fig.cox.miami.edu/~cmallery/150/neuro/belgian.blue.jpg and some hot ass…
i've been following this project for a few, as i have a not-so-secret crush on Max, their lead programmer and i wanted to spread the news that they've posted a new "videocast" a few days ago that shows off their new game engine! it's looking pretty cool!…
http://www.bongo-papercraft.net/2008_02_01_archive.html Just stumbled across these tf2 papercrafts, look like many of them are spacey's.. and naruto looks like poops. He even has poops general delilah http://www.bongo-papercraft.net/2008/06/general-delilah.html http://www.bongo-papercraft.net/search/label/my%20creation O_o
Hey, here's an XML that I'm using to bake a test mesh. Unfortunately, for the Normal Map and Bent Normal Map, the specified Background Color doesn't affect anything in the final bake while the AO Background Color works as expected... any ideas why? <Settings> <HighPolyModel DefaultMeshScale="1.000000"> <Mesh Visible="true"…
Thanks for the video's WaYWO. It would also be nice to enable a visual display of pressed keys. If your screen recording soft hasn't this option there is this this app: http://jungsbluth.de/magnus/blog/2008/08/01/keypose-flavour-your-screencasts-with-shortcuts/ thanks Menno
damn, $800m Thats exactly why EA tried to buy rockstar back in 2008. U mad EA? Itd suck if EA owned GTA. They'd crank out a watered down, cut up version of the game every year and milk DLC for it
don't think so, since you can add up to 3 cymbals on the RB2 kit like in this photo http://cache.kotaku.com/assets/images/kotaku/2008/09/DSC02942.JPG Top is foot pedal, middle is the mystery port, bottom 3 are for the cymbals.
Definitely check up on Keen's Batch Exporter. It saves tons of time by centering each selected object, reseting the positions to 000 (based on objects pivot point) and exporting each asset based on whatever their names are in max. http://www.keenleveldesign.com/html/misc/exporter.htm
There's a python script to mimic shell, but I've no idea how well it works or compares since I haven't used Max in years and the script is for 2008/2009. http://highend3d.com/maya/downloads/mel_scripts/modeling/poly_tools/P3D-solidify-5727.html there's a video in there too