there is a small script error when exporting Smart Materials. Check script\script\funcLib\BaseFunctions.jsx line 9854 should be that way the rem of the section will work ^^
Hello, I have a question about generating hex maps, specifically a way to implement a 3D map with a hex overlay. The closest example I can find that is used in a game is from the title "For the King." For background, I am inexperienced as a programmer and looking for input from someone with more experienced eyes. To me, it…
Sledgehammer Games, co-developers of Call of Duty MW3, is hiring FX Artists (temporary)! Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture built to promote and support world class game developers. We are…
Besides looking at the base tools and studio popularity, it's also helpful to research the ecosystem around the software. What are schools using? AM, iAnimate, and AnimSchool all provide rigs in Maya (though the latter may also provide XSI equivalents?). Who's writing helpful scripts/plugins and for what software? On the…
Hm... try opening UTPlayerController.uc (in development/src/UTGAME/classes...ithink?) and, under the very bottom there's a section called 'defaultproperties'. between the curlybrackets that follow it, try adding the line: TimeBetweenCameraBreathChanges = 9999.0 You might have to change the read-only flag on the file to…
i have had the same problem with the .tga not loading after a little while in max. but i did find a small work around. if its something i plan on working on all day, like 8 hours or so i make a little macroscript, here is an example <font class="small">Code:</font><hr /><pre> Bitmaptexture fileName:"C:\Documents and…
Ok, good news and bad news. Good news: I managed to find a way to display the existing texture editor (which it would make a ton more sense if it was simply called UV editor) into a window. Apparently I was doing something wrong before resulting in empty windows, re-parenting the existing one DOES work. You can try it too…
This is what the script editor is for. Do those commands, then look in your script editor and copy the commands it did. Then paste them into a custom script in the hot key editor Done.
http://www.youtube.com/watch?feature=player_embedded&v=_2MwHE3uIDU http://www.scriptspot.com/3ds-max/scripts/spline-ffd Has anyone seen a Mel script that works similar to Spline FFD (max script)?
Some of you might remember FBXPort? I changed it a bit. FBXport2 What does it do? * It moves the currently selected object to 0, 0, 0. * It triangulates the mesh by adding a turn to poly modifier and sets the number of sides to 3 (if you have "tri?" checked on). * It forces the material name to match the object name (if…