Write a very quick maxscript (there are some sample scripts to help you with this if no one knows how to write a simple maxscript). Or you can post exactly what you need to do and someone can write a script for it (a couple lines probably) Use the script with http://www.paulneale.com/scripts/batchItMax/batchItMax.htm over…
I completely agree. But it's not like Luxology have been great about this either, they've relied on Senecas scripts for over a decade to cover holes in the Modo toolset. Writing script in Modo is also more of a pita due to a lack of a built in script editor, which means when you do need a script for something it's that…
You're script will need a header and the code SimonT noted, edited to suit your needs. Save the script, it doesn't matter where, when its run or evaluated (ctrl E) the script will be re-create internally within max. Run or evaluate the script once it will show up in the Customize > Customize UI menu. From there you can…
I personally like UDK and have recently been learning unrealscript (similar to java). When you download UDK you get all of the script that goes into using the Engine as well as the extended UT specific classes (which you can learn from) and some complete UT resources which you can use to test things (don't worry, when you…
From this point forward I would consider the mirror tool, the work of the devil unless you plan to flip everything you mirror at the time you mirror it (which can be scripted). I personally love symetry since it welds and mirrors without flipping. You can also go back down in the stack to Edit Poly, turn on Show End Result…
Hey man, ☺ here we are again, discussing workflow enhancements. I have actually been pondering this myself. Although decal machine looks great it looks to be more suited to staying in Blender. It uses baked mesh decals and POM. Also, Blender has a native PBR viewport. As in a lot of cases with Max we have to hack it…
It's just Unity, so whatever you can do in Unity you can do in 3veo. Just a warning though - one limitation (at least for right now) is that if you have a custom C# script for one of your particle systems, that won't show up in the 3veo published version. We're hard at work adding script support right now (we're using our…
I wrote a script that can apply texel scale to a set of objects or calculated from 1 object. http://boards.polycount.net/showthread.php?t=60553 http://www.renderhjs.net/textools/ the part I mean in particular is: You basicly pick a object with the pick button and it will fill out the pixel size in squares and the…
thanks for the reply. nothing that is stopping me from using your script ;)QSM does a lot of stuff better then the scripts i currently use. as mentioned i can work around that, with new actions or my old scripts. btw, our coders are too lazy to work into photoshop scripting so we have to stick to ourselves. ;)
since the above link for the center to world script was broken, I am pasting the mel script below. Steps: 1. Select your mesh, 2. Center pivot by clicking on Modify>Center Pivot. 3. Open script editor and in mel tab, paste the following: move -rpr 0 0 0 ; 4. Run the script.