Hey polycount community! Is there anyone who knows how can I set a limit for offset distance in Marmoset Toolbag? For example, in Substance painter is possible to give rear and front distance rays for a baking cage. For my Ivys I have issues it is baking the opposite side which I won't. If there is no such function then it…
(Sorry for my bad English, it's not my native language) Hi Guys I'm trying to model my first game asset and I'm having some issues with Baking, a lot of the edges of the model are getting distorted and I have no idea what's causing this problem. I already tried to redo the UV, redo the Low Poly, bake in other programs but…
Hey guys, I am currently working on a hard surface model. Here is my concept art- I created the high poly by modeling with a subdiv surface modifier. I created the low poly from the base mesh for that, they fit nearly perfectly inside one another. High poly in Unity 5- For the low poly, I edge split the hard edges, and put…
Hi, i am a solo developer working on a survival game in unreal engine. i recently hired creature artist from here. i'm now looking for a 3d environment artist who can make in realistic style not stylized I will provide references for environments. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share…
Thanks for making this; anyone looking into baking is very lucky to have such a concise and understandable resource available. I do have one question: Is 'handedness' a new term you've come up with? I haven't run into it before at least. There are already many terms for this (which you name in the article) such as swizzle,…
I have this low poly truck I had to do , but for some reason the baked textures on the door are coming out brighter than the rest of the truck and I cannot figure out why. I am using nothing but default lighting when I bake and I am only baking the normals and diffuse channels. This is done using Max 9. Any ideas as to why…
It's really not a question of "how much is enough", it's more a question of "does this candidate have an artistic eye? and do they have enough technical aptitude to get the work done properly?" Staying employed is difficult in game development these days (here's my take on why).
Hey guys, I decided to give the High to Low poly modelling workflow a try with this model, a Walther PPK. I've made my high and low models but I'm having real difficulties getting my RTT to work properly. I've also explored into using Xnormal as well, as an alternative to 3Ds Max's RTT but I'm finding sometimes I get a…
So it means that it's still about triangles count and not about models 'outline'? Asking because with fixed normals decimated model looks fine outside the painter 😅 It just seems like painter takes into account all particular triangles on the rims and bakes around them, ignoring normals and stuff like that. I'm trying to…