is it baking maps related or just modeling (maybe be more clear on that). This scruot does well when it comes to modeling and you want to project verts on the topology of another: http://www.scriptspot.com/3ds-max/scripts/max-retopo
that script there is a huge troll face its not working at all /edit never mind i am just a noob it works great but the default color should not be black with 0 alpha ! default should not be something thats invisible !
If you have stuff mirrored you should probs offset the uvs of one of the halves +/- 1 in the or v direction. To do that, select your uv shell and enter "polyEditUV -U -1" in the command line or script editor.
sp0nge, i made a couple changes based on smoothing after reading your helpful tip,but im still trying to take a screenshot of the viewport...haha edit: i downloaded the Grab Viewport script and took one with that.
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Thank you very much for your respond. Please if someone know how to change the script or other way to adjust the capture resolution,I'll be so Grateful. Thank you so much. Kindly waiting for respond.
If you have Maya you can use Frotools-Retopo - quite handy tool and very similar to topogun. [ame=" https://www.youtube.com/watch?v=WH951lx_reo"]froRetopo 3.4 - Retopology script for Maya - YouTube[/ame]
Thanks scotths. That would have been perfect, but I've the scripting skills of a dung beetle :( Maybe its time I learn Eric, you sir, are a godsend! Thats exactly what I was looking for, many thanks
Actually toolbars are pretty slow, someone said Max actually has to load all those scripts into memory. That's why they got rid of the Tab Panel... it was eating up too much memory. Embrace the dark side.
Hm, i got realy bad seams, atleast i tought they where quite bad. Looking at the script right now, seams realy nice. Hope luxology does make modo more game friendly :)