I keep meaning to write a script to do this, for both Max and Maya. As EQ says it's only really useful if you're unwrapping lots of things at once. These days I find that most of the "big name" apps all have fairly comparable UV tools. Max is lagging behind in some areas (namely failing to incorporate UV editing as a true…
Wow guys thanks, the maxOps.CloneNodes function was what I was looking for. @SyncViewS, thanks for the function, unfortunately for what I'm applying the functionality to it isn't really what I need. But seeing how to structure the resulting array and all that was a big help. I'm writing a script which takes in all the…
Just gonna copy over what I wrote on facebook about it! Hard surface course: http://masteringcgi.com.au/course/mastering-hs/ Script that I use a ton for getting the lines after I split http://www.scriptspot.com/3ds-max/scripts/extend-borders
yes but its just point data, so unless you write a script that does something with it so that it has volume in terms of faces it will be useless. Like adding spheres to each point, merge it into a mesh and then use a retopo script to rebuild the mesh into a clean 3d mesh.
ahh i see lol silly me, mustve read too fast where you said itll help to know some scripting and i then clicked on the link assuming you had created the ghostown script, i got confused lol but thanks for the link!
thanks render - that site looks like it has a ton of scripts I just spent a few moments looking at the "most downloaded" scripts i couldnt find anything that was similar to chuggnuts for example in max... I guess maya is a bit of a UV void. thanks tho.
Ninja Pipe now available on Creative Crash. This is a free script to help making Pipes. This is also included in Ninja Dojo under the bonus tools. I will try to get a video up soon. http://www.creativecrash.com/maya/script/ninja-pipe for more info on Ninja Dojo check out the website here:…
ah okay - ive updated the script: https://gist.github.com/BenjaminSauder/d739e4566d6ca9a9f3c7 you can now easily change the naming at the top of the script. and I corrected left/right sides ;) sadly i found no way to supress the saveoptions dialog for exr :(
this might help in conjunction with using the working pivot - http://www.scriptspot.com/3ds-max/scripts/align-pivotpoint-to-workingpivot there's also - http://scripts.breidt.net/#3ptalign and - http://www.scriptspot.com/3ds-max/scripts/align-pivot-to-direction (or use blender, so simple in there) ;)
@Pedro Amorim what's the problem? I've used it on 2017 with no problem. Any error popup or anything like that? @Noors yep, Funkybunny's script also on my script list haha bringing the modo's action center to max, eventhough not as flexible as modo's.