I never noticed preferential treatment for diffuse, but if you're seeing this you could try a script. There's one called Reload Bitmaps that does it, I think made by Blur, can't remember.
oOOOoo. *Copies to Note Pad, first, and saves* I think I will give this a tray, so the usage is to, in a new scen, run the script, then import the animation file, and then render? Scott Scott
Hi guys switched from 3ds max to maya, In maya if we extrude and after that Again I want to extrude with the same value I have copy those value and paste it. This is pain in the A** anyone have the solution. Like kind of script would be fine.
An error message for too many error messages, not forced! Oh well. Edit Probably worth noting... I wasn't scripting at the time, that window just popped up. I was actually just mirroring an object when it jizzed itself.
Is there an existing tool/script that allows for you to scale your UVs in 3ds max locally? I've searched a while back and again but couldn't seem to find one. It'd help a ton to have something like this (i'm using max 2011 btw).
I am looking for cool and exciting projects to help out on! I am an experienced artist with an emphasis on character modeling and texturing that is also well versed in Unity, c# and scripting in general. My portfolio: http://www.maphart.com e-mail: kristof@maphart.com
Is there a way to respace these edges so that they are evenly spaced? I've seen it done in Modo, but I can't figure out how to do it in 3DS Max. I've been hunting for a script, but I'm not having much luck. Can anyone help me?
In Modo there is a menu in the Layout tab that shows preview thumbnails of different meshs you've saved out which can be drag-dropped right into the scene or onto a surface. Is there any script/plugin for max that lets you preview and drag/drop meshes like that?
For the sake of smoothness, my sphere is kind of high in subdivisions. I would usually go in and merge each vertex together but in this case, the sphere is huge. Is there any scripts out there that can help fix the shading issue for an object with boolean operations?
Is there a way in Max, or a script to isolate polygons on their own to work on. Ie. select the polygons and then hide the rest? I know it can be done by detaching the polys to their own object (and isolating it) but I want them still attached. Is this a feature available in other software?