maybe theyve just pushed the envelope, taken it to the next level! In addition to the linear scripted events of the first games they've applied it to the player movement and shooting as well
But isn't zbrush good enough for ya:). Or is it just the fact that its new. I find zbrush great as it has a shed load of scripts to enhance your workflow.
I don't know any skin tutorial, but if you are starting with it I would recommend SkinOrDie scripts - they are very useful and provide even more comfort then physique.
You could always write a script to export an .obj or some such per frame and import per frame into Maya. Or just do it manually if the mojo isn't avaliable.
There used to be a plugin or script around somewhere that let you create your own primitives. Can't find it in a quick search though. But I'll keep an eye out.
lol, just messing around with script commands under the ` key. . . typed in: killall - while i was in the Tenpenny tower lobby. killed everyone - no loss of karma. :) opps!
I'm asking in the context of leak prevention. Can you access any website? How do you look for references? What if you need a very specific script/addon/plugin to work?
Hi guys :) Is there a way to make vertex color linear gradient on splines (renderable) fast and easy? I need exactly 0 on spline start, and 255 on spline end. Maybe there's some techniques or script for that?
im trying to find this zbrush plugin/script that allows you to scale up and down all your subtools at once. I had it on another machine but can't find it. Anyone know what it's called?! Thanks in advance :D