Heheh..don't worry, it's still on the early stage. It sure gonna have some changes in later stage. About the scope size, it is an oversiezed indeed and I make it like that so that it serve it purpose as the main visual input for the character in combat clearly (kinda fisheye lens). I will reconsider that! and probably the…
HonkyPunch: thanks, i also found the story confusing but the gameplay and the enourmous amount of items/level ups is amazing.. i was thinking of leveling up Terra because she has long range attacks so it should be easier to win battles.. will work on that, thanks for the tip Nizza__waaarg: haven't cutomized my weapos a…
Hi guys and girls. I wonder if anyone has any experience in adding particle systems to FPS weapons using sockets and notifies? Me and my collegue tried this feature to attach and trigger particle effects on an FPS weapon during an animation sequence. It worked perfectly in the AnimSet editor preview window but when I…
I'm looking for a 3d animator to animate 3d action female hero for a game. Animations include locomotion, combat animations, weapons etc. I'm looking for animator experienced in creating animations for a game in Maya with high detail character. Good fit for someone who enjoys / is familiar with action games ( DMC, Hades,…
If you really want to run with this project I'd say you should do a few variations to show off the beast best. The helmet on the current one looks nice but it covers up half of its face for instance. To show off more of the anatomy of it you could do a variation with much less armor that uses melee for the most part…
Looks super clean and super tight. If you want to make great renders just look at artstation picks for reference. https://www.artstation.com/search?sort_by=relevance&query=weapons
About the Project www.redoubtgame.com Redoubt is a multiplayer only, co-operative first person shooter which will be hopefully released on Steam in the £15-£20 bracket. The basic back story is that the planet has been overrun by cybernetic horrors, by-products of a war where experimentation was allowed to spiral out of…
I've made some small modifications to the spy's knife viewmodel from Team Fortress 2 via 3DS Max 2010. I've finished the modifications I wanted, and UV unwrapped the model, it exports fine, and even compiles without any errors (using GUIStudioMDL). However, when I try and test it in either the Source Model Viewer or…
1st this is a great weapon, it looks great. Really nice work so far. You can achieve the exact same result and shave 2000+ tris out of that model and no one would notice. Just because there are heavier weapons in the game doesn't mean they aren't built with efficiency in mind. You have to keep in mind that part of the…
Weapons are a lot less important to me than characters. You are right, I do need a lot of art. Weapons can be handled by less experienced artists since they don't require a good eye for human proportions. It is also pretty easy to reskin/reuse stock quake 4 weapon assets while the others are being created. Weapons can do a…