Hi, I'm Ben, I make mostly sci-fi themed hard surface models for environments. I mostly specialize in wrangling the source engine to do my bidding, but I've made a concerted effort to move to UE4. I started making textures and reskins for Half-Life back around 2001 or so, and have worked as a dedicated texture artist…
Hey all, I recently just entred the SHOWDOWN character creation contest over at Artbypapercut and thought id post my WIP here as well to try and get more feed back on my work. If your not famillliar with the contest i suggest checking it out, Theres some big names in it, Including Hazardous and I believe some of his…
This may seem a little goofy to post. I'm looking to make friends with any artist who are experienced in any forms of game design. I'm hoping by doing this i'm motivated to keep making things instead of playing video games during my college life. Also if you don't mind critiquing and giving advice in maya or mudbox/texture…
My name is Gabriel Guerrero, I am a graduate from the Academy of Art University in SF. My thesis is focused mainly on environment art, but my focus is more on how creative an artist can get with procedural systems. I am still very new to coding and programming theory but I can dabble just enough to be able to make my way…
Iciban thanks a lot, glad you like it BradMyers82 heh, thank you very much Kiranor thanks dude! Wingednosering thank you very much, and good luck ;) BlueDogthank you very much, I haven't many time but I will try to do more) Ootrick thank you) Bandersnatch thank you! I will try better) Tobbo thank you) Gannon thank you very…
Hello World. So it's about that time again when I have to put together a build a new rig. But first, a little background.. Going for a Mini-ITX because I'm expecting to move semi often in this builds lifespan, and that brings me to the major question... Should I go for an AMD or Intel system? What do you guys recommend?…
[ QUOTE ] At intern level I would keep a somewhat more varied portfolio. It will give the studio you're working with a broader range of skills to evaluate. Certainly life drawing is a good example of something that should be in an interns reel. I no longer work at EA Redwood shores, but I'm not sure why you would…
Possibly. Some thoughts: 1) The UK media has a distinct tendency to fixate on and exaggerate this stuff. The British pubic are definitely prone to doing the same self loathing 'oh woe is us' shit too. They're not happy unless they're unhappy. People have been saying stuff like 'the country is going to the dogs' since WW2.…
Generally, putting more on one sheet will mean the other parts are in memory even though the corresponding models may not be. In an RTS you'll probably have all units in memory anyway so you're probably free to combine their textures as much as you want. Don't go over 2048x2048, though, some older cards (earlier GeForce…
Years ago a fellow artist bought fake poop and fake barf and hid it around the office. We thought it was pretty cool but were a bit disappointed in how fake they were. In response to this, some other artist/designers decided to reciprocate and we found brownies in the pantry and formed them into incredibly realistic poop.…