For the texturing part, I was taking inspiration from an 80lv tutorial by Alice Hu, who was designing a stylized hand painted-textured Pokedex, which was similar to the style that I was going for and also created by the same concept artist. I knew I would be using Unreal for the final render because I needed to add the…
The Little Prince is looking for Final Set Dressing/Final Layout Artists to join its team in Montreal. The Little Prince, based on the beloved book by Antoine de Saint-Exup
Hello Polycounters, I am in need of some assistance. I have a script that at the moment gathers the faces you have selected and stores them in an array so that you can cycle through the face selection array and randomly select faces from it. The issue I am having is that at first run the array is set up fine, but when you…
Thanks! Good point there, I'm actually not sure about how that works either.. In UEngine, if you make a a mesh and instance that and then starts painting vcolor on it... It'd be great if it could instance everything but the vertex color info somehow. Just like MoP said in a better way :P Anyhow I'm wrapping up a (quite…
Hi everyone, I am looking to join a serious indie game dev team to gain experience and build a dedicated real-time portfolio. I am offering my skills for free. About Me I have over 20 years of professional experience across 3D generalist roles, architecture, product design, and motion graphics. However, I am currently…
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Hello. I had to finally clean up my texture library mess and of course ended up creating an app for it. Free to use - let me know what you think and if it works for you. Happy to fix bugs and add new features! Hope it's useful! https://shapewise.xyz/tori/ basics ( link, import, organize )…
I have Toolbag 3 and would like to make my scene file rotate the model, not the camera itself. It would help in cases where you would like to have a nice front-lit scene that nicely lights the model as you rotate it. I've looked all over and couldn't find any documentation on it and I can't find any settings on my own.
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…