3/28/16 update Hello everyone! Lots of things to update! I hope everyone had a fantastic GDC! The goal of today's update is to get ya'll up to speed and give you all a bit more information about how we're moving forward with it. First of all, we're looking to launch Our Ghosts of War Steam Early Access launch sometime in…
Hi. I'm looking for a 3d model with facial and body rigging. video: https://www.youtube.com/watch?v=ITdzqH5DjrM concept art: http://media.codelyoko.fr/download/media/conceptuel/lpi/lpi03.jpg I'd like a high-poly model of the character from code lyoko for personal use. * Detailed enough to portray the curvatures of the body…
THIS IS BLADEDAWN Bladedawn is a RTS meets MOBA, tailored for strong competitive gameplay and teamwork. In Bladedawn players take the control over a hero, just like any other MOBA you know, the difference is: there are no set lanes and neutral camps. Bladedawn is played in a RTS-like enviroment where players build their…
Oh I just realized it works for me because I'm using Switcher. I bought switcher pretty early when I went from Maya to Max so I forgot that it was one of its features :/ Do I still win a interwebs cookie? There is a "Repeat last action" hotkey in the "Editable Poly" group but I think it only repeats editable poly commands.…
It's maxscript time! Jokes aside, there are multiple ways to get currently selected objects: $$selection / selectiongetCurrentSelection() The $ is the most dangerous one - and in so many ways it's not even funny. It returns different values based on what how many nodes are selected: 0 -- undefined1 -- the node itself2+ --…
Hello! Offer: I am looking to commission a low poly, 3d, character model Details: I am specifically looking for a stylized character model (see images). https://i.imgur.com/9ZDwOAe.png https://i.imgur.com/XPBu5ZL.gif Deadline: none Contact: Contact thru polycount. Discord, X(formerly twitter), and Email available. Final…
I'd love to see SD alternative because IMO after all those years it's still amazingly inconvenient and artist unfriendly in every part of it but unfortunately from what I see that texturelab needs a lot yet to be just on same level with SD. For example SD transform node gizmo is tremendously inconvenient and here we have…
K going to throw this right at the start. But I have 0 rigging/messing with node experience. So tried doing what Wrath mentioned and think its what he said. Hopefully its correct XD Anywho, what I did is: 1. Create a sphere. Poly or nurbs whatever suits ya :) 2. Open up hypergraph. Gonna be easier to select stuff. 3. Click…
Does anyone know if it's possible to enable an "X-Ray" mode for curves in Maya, similar to what's already available for bones? I'm building a rig and would like the controllers to be more visible in the scene. The HIK control rig has this feature (and I think those are curves), but I can't find a way to do it in Maya. I've…