@Sunray what you need to do for it to work: -klick on the mesh where you want to begin your stroke -press shift -start draging (now you should see the red line) -once you are happy with your angle, release shift to confirm the stroke hope this helps :)
hahaha. confirmed is a good one. the ideas behind the comics are solid, but I'd like to see more time put into the drawings. I can well understand the charm you might be going after with such a look, but the artist in me cries for something a bit more refined. funny stuff, though.
[ QUOTE ] The company also confirmed that it received a buy-out offer earlier this month and that a deal is still possible. A "proposal received on 2 March 2005 of a possible cash offer at a price of 53 pence per share, subject to one principal condition, [/ QUOTE ] Hmm..*cough*EA?*cough*
Hi everyone, I'm looking for a way to either easily identify flipped faces in the uv-editor or conform them so that they're all either flipped or unflipped. In Maya there's an option in the uv-editor to make all flipped shells red and unflipped blue which I really miss in Modo. Also, if I'm not mistaken there's a conform…
Solved my own issue. Vray has a VrayExtraTexMap in the Bake to Texture options, which lets you plug in any 3DSMAX Map. I guess they did it this way because VRAY bypasses the default render system. Confirmed working with Vray Dirt, Vertex Color, Material ID
Agreed, but although 3d is still in extended only... Supposedly 3d has been completely revamped! Really excited to see if it is usable. Wish there was an extended version of the beta. My download keeps failing! Arghhh! this is frustrating... Can anyone confirm whether or not this beta is an extended version?
RMA the 460 I had this happen to my first 460. All is good now. They ran me through a number of steps for uninstalling/reinstalling the drivers, but when I confirmed that didn't happen, that puppy had to go. It's not your fault... just keep telling yourself that.
If you have CS6, you should be able to set up a stroke that has sharp corners vs rounded. I only have CS4 though so I can't confirm Edit: http://bjango.com/articles/photoshopcs6strokes/ (Vector strokes, towards the middle of the article)
thanks Kawe, you confirmed my own thinking after getting feedback from others... I'm going to break the tutorials up into parts... and make them more clear and focused. each video will be 15-20 min with an option to d/l the entire video
I vote for waiting for a confirmation that they won't be changed. Again, I don't know how we could gather this information, is there any way to contact the devs about it? If we can't get any answer from them soon, Dark Seer can be a good choice.