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[Modo] Unflip UV-shell script?

Hi everyone,
I'm looking for a way to either easily identify flipped faces in the uv-editor or conform them so that they're all either flipped or unflipped.
In Maya there's an option in the uv-editor to make all flipped shells red and unflipped blue which I really miss in Modo. Also, if I'm not mistaken there's a conform normals tool that works on uv-shells. Does anyone know if Modo has any similar kind of tools or if there are any scripts that can help with this?
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