Project name: Carnage ! Brief description: Carnage ! is a 2D, top down view arcade shooter in the style of Smash TV and Geometry wars. In a small squared area, the player is confronted to many different enemies and has to survive for a set amount of time before completing the level. While each level is played in the same…
Okay so as far as I know this is how the id stuff works, please correct me if I'm wrong and you know otherwise, I'm just taking a guess at this based on that old video Carmack did. I have some questions as I've finished the game now, and I should mention I played the pc version with the 8192x8192 texture pages. 1. Artist…
I'd say it really depends on your needs, but for most small studios I would probably recommend rigging with joints. Joints will give your animators a good amount of flexibility without a ton of setup time. If you're hoping to achieve the level of fidelity seen in feature films like Planet of the Apes or The Avengers you…
I disagree that the corner bevels are different, according to the concept they are the same, and even if they were it wouldn't look good aesthetically. I strongly recommend changing the bevels to be uniform. I feel that there are other inconsistencies as well - you have the amount of backplate above the horizontal blue…
actually worry more about calories than fat, your body doesn't just take fat and put it somewhere else on your body, it makes fat. that why even this diet can work. http://www.cnn.com/2010/HEALTH/11/08/twinkie.diet.professor/index.html i have lost a lot of weight recently, mostly because i hired a nutritionist. if your…
I'm doing exactly what you're doing Seccirsin, though thankfully I can relocate within the same country. It's definitely not too late. If you're still depending on front end development to support yourself, here's what I suggest: - Set up a simple portfolio site to add work to as you complete projects. It's surprisingly…
That would've required me to play further than I wanted to, hitting paywalls just for wanting to dig walls isn't a fun experience in a game like dungeon-keeper. The amount of time and amount of money you have to pay to progress something will only escalate, and the numbers are exponential, not linear. I don't, free to play…
looks like I snagged second place! really cool to be listed up there with all those badass artists, an incredible amount of output from everyone involved! Will be doing a post mortem/breakdown video this weekend but for anyone considering vlogging their next challenge or even just participating, it's definitely worth it.…
Derp, just figured out that there was a "no reset on rewind" setting in a matinee. So now my next step is to get kismet to check if it is rotated to the right position. What would be the best way to go about tracking multiples of something? All pieces turn clockwise, so I'm thinking that I will need to track the amount of…
Maybe a quick run through of workflow would help: Games- 1. Knock out a quick base mesh in max/maya/xsi etc. just to get the main forms in and try to keep the polygons square and fairly uniform size. 2. Take into mudbox/zbrush/silo, sculpt in a huge amount of detail. 3. Build a low poly mesh (that will be in a game)around…