Hi! Been stalking for a while and finally had enough courage to actually post something ^^ Trying to get into handpainted environmental art, I started modelling and drawing a few weeks ago and I'm having a really hard time getting the right feeling of it. I began modelling my first scene this week and this is what I have…
I have been working SOLID on this over the last week. Wanting to improve Environment skills to try and land this elusive job, I have high aims, so have to try for high quality. Just a few more updates since posting in the 'working on' thread. I plan on getting to grips with the rest of the envion as the building, although…
Hi everyone, first time posting my art here! This was my entry for the Heroes of the Storm fanart contest and the first battle scene I have ever tried doing effectively. I'm aware of some problems (such as Illidan's [bottom guy] weapon perspective and the confusion on what's happening in the bottom area, I thinkg I didn't…
Hey guys! This is my first post here, heard a lot of good things about Polycount and I thought I would post my work here to get some feedback and also see all of you guys' awesome work! I'm currently working on a Marmoset scene depicting an abandoned antique barbershop. It was initially a way for me to add assets I…
Hello guys,thought I'd start a progress thread for this little UE4 scene I'm working on in the spare time. It's a section of a orbiting spaceship, a small section (I tried not to overscope it in order to put as much care in it as possible, and finish it in a reasonable time).All materials are done in Substance…
Hey Guys, I was feeling productive today so i thought i'd walk you through my workflow of creating a master material for the new scene i'm working on. This is a 45 minute tutorial shot in HD. ENJOI! Part 1 - [ame] http://www.youtube.com/watch?v=OFDMFDOu474[/ame] Part 2 -…
Hello! I'm looking into gathering information as to how Eastern Europe is handling their concept art, illustration and visual development scene, especially for juniors. How is the market going? Are there positions available for juniors, be it in games, film, animation or even advertising? Do clients look for studios in…
Hi im new to polycount & relativly new to 3d modelling as well :) This is the first high poly model i have ever done & to be fair the overall production of it wasnt quite as difficult as I thought :thumbup: The actual model is for a university project in which the assignment is to create a 3D scene, which included an asset…
LATEST UPDATE: I want to push my texturing and material definition skills. Instead of just doing material swatches I figured it would be more fun to do little mini diorama scenes. This one is a greek inspired one. I have never textured marble before and my wood texturing skills are meh, so the idea is pretty straight…
Finally we made it! Preparing packages for the marketplace took the last few months, but it was worth it! Thanks for polycount feedback Marketplace UE4 link: https://www.unrealengine.com/marketplace/en-US/slug/scans-abandoned-factory-buildings-day-night-scene and latest videos: Fly-through: https://youtu.be/KF_GxS1NTA8…