+1 to what computron said, as well as.. ditch all those segments connecting to the rails. if this is intended for a fpv gun then have each of the rails floating on top of the body as different elements, that'll immensely cut down on tri count and itll be less problems to run into later.. or... if this is intended for a 3pv…
Is it an FPS gun or third person? If third person, you should have no problem just baking them down to something simple. No one is going to notice the extra modeled in depth. For first person I highly recommend modeling in the rails. The extra depth you get is worth the tricount increase. Tricount isn't a big issue these…
im having a slight issue with a PL weapon that i made. i can't seem to get it bound correctly. in blender i set it to the proper bone, line it up just perfectly with his base spear's position, but in game it just floats above his hands, i tried using a decompiled (using these instructions) version of his model hoping that…
Is the armor attached to the black suit underneath or is it free floating and holds it self in place.. if that made sense. There are couple pieces that, to me, look a little out of place because they are just floating on the black part. I also think he could use some protection in the groin area.. would hate to see him…
@Noren Thanks Noren! The entire model has been modeled with box modeling. What I did with the hand is I modeled it separately, then for the fingers I did an extrude, slowly adding details individually. The fingers were always attached to the hand. The thing that messes me up is this guy uses tris, and I know that tris are…
For a long time now, I've been the only person who has been modding sonic adventure dx - I've cracked alot of formats by hand and there are a few of them that seem rather elementary, but since I'm doing alot of my work with a hex editor I'm having alot of issues getting my work ingame. Specifically, I'm wondering if there…
Hi Diana! I really like your voodo character. If I have a critic, I recommend you to study your characters silhouette before adding details, the reading of the pose must be clear. Your voodo guy body is falling to the left and people won't know if he's floating or standing in one foot (I assume by the pressure of the foot…
Thanks Ghost, the next step in my workflow is making all the LODs as close to the way the'll be in the final as I can. Then rig them up and test them in game with a solid color. That lets me make sure the concept fits the budget before sculpting. In this case it will also allow me to see if the particles show through in…
Here, I put comments so you see how it works in case you want to pull blue and put in alpha or something... Tested on Maya 2010... //Your Selection Mode, we want vertsPolySelectConvert 3;string $myVerts[]=`ls -sl -fl`;for ($vert in $myVerts){select $vert;//We are getting Float values from the red "r" channel, that last…
I'm unsure why there is a sharpened part facing towards that handle, looks like you'd have trouble cutting off bodyparts with that back of the blade, though it does look cool and a bit silly. The handle looks like it's not made for human hands, and your low poly on the handle looks like there's just a ton of floating…