Hmm it seems the distributed render doesn't work for me. I installed xNormal, with agent & distributed render plugin on my machine. Installed it with co-ordinator & agent on the beefiest machine. Installed it with agent on the 3rd machine. I run the coordinator and see all three machines (and 45 gHz of computing power...…
Thanks for the motivation guys, Your all good coaches to me, which is why i ask I've spiced up my workout with Boxing every Wednesday night at 8pm . My trainer kicks my ass everytime, usually do 25 mins of cardio before each session to get my heart rate up. It's a tad expensive for $45 a session, but i'm really enjoying…
Oh shit yeah i was getting something like this from xnormal i think, damn i dont remember what i did to fix it. Oh wait yeah, it was just messed up smoothing from resizing in modo. Just unlock normals in maya, and then average the normals on these meshes, seperate out that middle one and set his smoothing angle to like 45.…
1. Yes possible but has to be supported by the game-engine you are useing. 2. basicly it is just done to get the minimal amount of texture streching when animated. So if you know that the character will never really lift its arms above 90° then the middel between low and 90° would be 45°. This is true for most FPS models,…
Really depends on what other assets are being used at the same time (guns, vehicles, characters etc). But I'd say about 25-30 Mb is safe if you've got a lot of other assets in. Which translates to about 35 to 45 DXT1 compressed 1024x1024 textures (no alpha channels). Disclaimer: This estimate may be wildly inaccurate…
This is my second ever character attempted without zbrush, and my first ever complete character. Textures were photo-sourced using military clothing websites. I am particularly proud of this model, but i feel it has alot of week points. Mainly the front pockets which took me quite a bit of work to actually get to fall into…
Hey guys! Here is my piece for the Wild West challenge. This challenge was a great learning experience. The final model ended up being 99944 tris, and contained 2 x 4k texture sets. High Res shots can be found here: https://www.artstation.com/artwork/nrBme The full progress for the project can be found here:…
Hi guys, So I am making a thread to post and update on character art I will be doing. I have been very terrible in the past at keeping an online presence to get feedback. I would really appreciate hearing what you guys think of my stuff. I am hoping to be updating this frequently with full works and with studies. Here is…
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Just some progress on a large scale piece I am going to take on. Based on the real life Schwerer Gustav the German army used in WW2. Largest man made gun! Such a savage machine! 155 feet long and 45 feet high! This beast took down forts and demolished towns! Comments and critique are encouraged here~! Please ! Reference…