This is my second ever character attempted without zbrush, and my first ever complete character. Textures were photo-sourced using military clothing websites. I am particularly proud of this model, but i feel it has alot of week points. Mainly the front pockets which took me quite a bit of work to actually get to fall into the scheme of the model. I wish i could pose it with my ump 45, but i dont want to imagine the frustration that may come with trying to rig this. If anyone can pose this for me id very much appreciate it.
For your second charactr he's great,i wish my second character was as good as this^^
you mention you use zbrush,you can pose him without having to rig him there
check the zbrush transpose tools:)
Nice work. I feel that the body is a little bit heavy in the midsection though. Arms and legs (like the ankles for example) seem like they won't be able to support his weight.
Watch the proportioning of the head as well. Seems like he doesn't have much of a neck and his eyes are a bit too low on his head.
Textures look pretty good though. You can spend a bit of time working on the detailing, but the overall coloration and scheme seems solid.
I saw what you meant about the ankles but i didnt view the midsection as "heavy", to me it feels more protective :P. There is a neck, hard to see because of the neck guard coming from the top of the body armor. Thanks for the insight. After i quit graphics for about 3 months over the summer i came back to it and i found i feel more motivated and im actually making stuff of better quality, so ill probably going to modify this one and make a better one :P.
Right now what does this come out as on a scale from
low poly next/current gen
1 2 3 4 5 6 7 8 9 10
I know its not next gen, but for some reason to me it just seems like a high detailed low poly model.
Great job man! Pretty decent model... I would have pushed the textures a little by dirtying him up a little... Give a more realistic feel like he is out there in combat... When you are out on missions in the army you are never this perfectly clean Also I think its a little weird that his face is so red, and yet his fingers are so yellow. And its no good to judge yourself on a scale... Just try finding points to improve on instead
By scale i meant what does this model classify as. When i think of low poly i think of basic, this doesnt look very basic, and when i think of next/current gen i think of zbrush etc.
I will start remaking this sometime this week, so if anyone else has any crits go ahead and shoot!
I will making much stronger normal maps for various details and also taking advantage of the 6-7000 tris i never used. Ill be adding more tools onto the vest and adding more detail and variants of the pockets.
Here is a test bake just to see how much i could benefit from using zbrush. It looks a little choppy and this is just a few scribbles to see how it would bake.
Very, very nice! Especially seeing as you haven't been making characters for long. :P
I would put the greentooth on his helmet instead of on his crotch though. ^^
Replies
you mention you use zbrush,you can pose him without having to rig him there
check the zbrush transpose tools:)
Watch the proportioning of the head as well. Seems like he doesn't have much of a neck and his eyes are a bit too low on his head.
Textures look pretty good though. You can spend a bit of time working on the detailing, but the overall coloration and scheme seems solid.
Right now what does this come out as on a scale from
low poly next/current gen
1 2 3 4 5 6 7 8 9 10
I know its not next gen, but for some reason to me it just seems like a high detailed low poly model.
I will making much stronger normal maps for various details and also taking advantage of the 6-7000 tris i never used. Ill be adding more tools onto the vest and adding more detail and variants of the pockets.
Pockets will be duplicated once uv mapped.
This new one is 4800 tris
I would put the greentooth on his helmet instead of on his crotch though. ^^
Keep it up man!
I agree with the above comment of putting greentooth on the helmet lol.
Keep doing what you can to push the textures more. Seems on the clothing, dirt, buttons, zippers, pockets, blood, sweat, etc.. lots of stuff.
Keep working
But great model chief for a second try, good work :P