No one said it was supposed to be 100% this or 100% that. It's all about being smart, the willingness to experiment and working fast and efficiently. UVs are fun!
Hopefully you all had a great and productive weekend, but it's back to work and back to being a grown up. But to make that seem less sucky we have some goodies for you. * Over 100 free hi-res female ref images * 3D Video capture with Kinect * Holographic sheets. More after the jump. CGChannel So your next model is a…
"My guess the words "physically based" makes people a bit blind and not seeing how wrong the things are. Not believing their own eyes . It's a wrong name for game shaders imo." Well, while I would 100% agree that many *do* take words for granted, nothing about the term "physically based" makes any claim about the result…
There's no game in that trailer, ergo, it is not 100% ingame footage. It's the same as saying Epic's Samaritan is 100% ingame footage - it isn't. It's in-engine.