Hey Guys, update again. Just about ready to call it on this. C&C is welcome. Final poly count is 5714. Textures range from 256x256 to 2048x2048. Most are somewhere between 512-1024.
Hi guys, I've posed and render my Degenesis character. So, it's low poly with 11k tri, 2 * 1024 texture set ( Diffuse, normal and spec). Please give me some feedback !
fixed her shoulders and hair, finished the legs + feet, some details on the back and chopped everything down to exactly 1024 tris. turntables: time to do what I like most: unwrapping and texturing :)
Sorry forgot to mention this. What if you have big unique model, say this idol, how would u proceed to texture it, considering you can't have normal quality with one 1024 map
Use VectorDisplacement compression, it will quad-ruble the file size, but since UDK already has a hard time reading above 512/1024 UV coordinates in texture form, it shouldn't matter too much.
Oops! Yeah 4X is what I meant not the 8X I mentioned earlier. You want to down sample 4 pixels into 1 pixel, so a 256 result would require a 1024 bake.
OMG I have the figurine of her! [ame]http://www.amazon.com/Revoltech-Fraulein-No-004-Action-Figure/dp/B0014TFI8U/ref=sr_1_12?ie=UTF8&qid=1311200737&sr=8-12[/ame]
only noobs use normal 1024, 2048, etc etc sized maps, just make it whatever size you need it. Real people work with 1000 x 1000 or other 'normal' numbers.
Yeah, defo doesn't look like a 1024 at alll, more like a 512 with everything fully textured even inside. A look at the UV maps will REALLY help show up whats going on here.
what do you mean by plugins? Let's make up an example of a simple game prop. Let's say it can have a 1024 normal map and it's intended use is in Unity3D. Does it make a difference then?