You'll want to link to the image directly rather then to the page that's hosting it. ie; Currently you are linking to http://orangedishes.deviantart.com/art/Fiat-Coupe-Wip-1-507241354 but you should be linking to http://fc00.deviantart.net/fs70/f/2015/015/b/0/fiat_coupe_wip_1_by_orangedishes-d8dzxxm.png I hope this helps!
Hey, the scene's coming along! Depending on the direction you're going, I'd say just be cautious of the texel density. 0.5 meter - 256x256 1 meter - 512x512 2 meter - 1024x1024 4 meter - 2048x2048 Anyone else can chime in if I'm getting this wrong. This still gets to me sometimes.
yeah i read it years ago, it is quite different if i remeber correctly (had alot of swearing aswell, which was nice). speaking of films not following the books, i read a few of the 007 books as a kid, and one or two were nothing like the film with the same name, completely different stories.
I'm liking this year's PC FPS prospects, some bright new original ones are looking mighty fine: Stalker: Shadow of Chernobyl, Pariah, FEAR and Bioshock (although Bioshock might not quite be this year...). 2004 was certainly brought on a sea of sequels, but 2005 is certainly looking to be a year for new and original games.
Flash. I was bored waiting. Still bored. Ah, it's loaded. Music. Oh please no. The flash wasn't worth the wait. http://www.thejonjones.com/2005/10/07/your-portfolio-repels-jobs/ http://www.rsart.co.uk/2006/09/21/how-to-present-your-model-in-the-best-way-possible-for-feedback/
No , I meant not making small bumps by connecting "normal" node but rather putting very low contrast (around 0,5 gray) textures of different maybe inverted gradients to channels of normal map itself . With rgba combine node. Starting from only single channel at first
ahah Glad to hear that @lotet ^^ We tough it was a perfect name too since some of us were really salty . :p And I thought that there would be more reply on this topic ... Come on guys we were more than 36 000 jammers, where are you hiding ?
I don't think this is the case, but just to rule out the possibility of it being too weak to show up. Try multiplying your normalmap in the material with a constant 3-vector with these settings: R: 3 G: 3 B: 0.5 If it doesn't show up now, then it's simply not there at all :)
Started cracking at 3d again, it only took 8 years to find a program that clicked with me...blender >_>. I haven't textured anything intensively since 2003-2005. Hooray for old-school techniques/ diffuse only. Cracking away at my first (soon to be) complete character
Yeah. The Last of Us looks really good and the character meshes were pretty dense for 2005 hardware but it handles it. Better lighting, animation and higher texture packs is really nice. Do you guys think there's anything that might happen creatively game mechanics/design wise?