Currently done with unwrapping my props. I've re-adjust the scaling of my buildings to fit it in CryEngine 3 SDK. I just have a problem with 1 of them. This is my 3 Braseurs building. I just want to know how I can make my windows modular without going too far with the triangle count. When I snap them into modular kit, my…
If you are aiming for real cool scifi look, you should add a lot more details on your mesh ! http://videogame-art.com/wp-content/uploads/2012/11/VideoGameArt_ScifiGun_Ely02_TorFrick.jpg http://digital-art-gallery.com/oid/17/1280x960_4749_Gun_3d_sci_fi_gun_weapon_picture_image_digital_art.jpg…
I see I see ! Well, you could always get a little picture frame at the dollar store, and frame a quote in it saying something along the lines of "This represents a saving of 10 000 Dollars" :D But then again, I too used to have a desk space with shelves loaded with artsy stuff ... until I realized after a while that it's…
Not sure about that. HL2 was at a 'tech demo of whatever' stage in 2000-2002 (just rebels stealing tvs and a moving boat at that point). I think the actual development of the game started around early 2003, so i'd probably say 1.8 years. Source started earlier (TF2 always used Source, and some of the early TF2 hype was…
Well that's good to hear - although admittedly 0.2 seconds is still very long for something that should be instantaneous. But we're making progress :) As for blending options on folders, you could indeed work around this limitation by using smart objects (which can be created from a selection of multiple layers) instead of…
Here are some of my old favs. I would post some REALLY old favs, but my cd drives arent working and i cant transfer nothing. 1999, When i first got into photoshop painting. 2003, based from a drawing I made being in a bar for the first time. I think it explained how much i hated being there. Twas an intersting process for…
Summary: Im a rookie 20 year old 3d artist looking for freelance work. Currently a student attending the Art Institute of Phoenix Game Art Program. I have experience working with the Jedi Outcast/Jedi Academy engine on several amature mod projects. Most notably: The Matrix: Unplugged http://www.tmunplugged.net/ Software…
When dealing with hair i would do it like that: generate hair with xgen than render highpoly to lowpoly. But than again i realize that the character has eyebrows eyelashes too and probably also a visible scalp. Is it possible to have maps where all hair-things (hair, brows, lashes, scalp) are combined and not separated? I…
Hi guys, I am a 17 year old 3D artist who's currently teaching myself game art with help from a few buddies and I have been working on this piece for quite a while and wanted to post on here to get any constructive criticism, it would be greatly appreciated, I am hoping that one day I can land a job in the industry…
Hi, As usual I am very very late to start working on it. I hope I will be able to finish this before deadline. Here is first pass of 'Suicidal Butterflies' :P lol Initial smoke looks bad I guess. Also there are too many dots in overall I need to think something for it. I am still thinking what to use for charge and channel…