HeadUvsLayout has a really handy tool to show the edge bleeding (pixel based) for each uv shell. Do you know any script to have this in Maya. Thanks in advanced. :)
Aliases make just different sort of troubles IMO. I have a few masks rendered from cryptomate AOV and save them in a folder "renderoutput" which is aliased in SD . Then I do a new version and have to keep previous render . I do a new "renderoutput2" folder and re-aliase SD to this new folder. But since aliases in SD are…
Thanks again @carvuliero I've ended up to put this command also into userSetup.mel (\My Documents\maya\2022\scripts) to get it by default at Maya startup.
http://www.ig.utexas.edu/eqdisplay/scripts/helicorder.htm?file=whtx_bhz.20130418.gif Interesting seismogram, you can clearly see the blast up in the top-right.
The you have to write your own material script and custom shader to get similar results. (you can look into the material files of Torchlight for reference)