I've gotten really interested in the fur via alpha mapped dots: example from bobo And I was wondering if there is any way, within maya, to take some paint effects grass or fur, place 3 or 4 planes bisecting the grass/fur and run a MEL script to say "wherever a blade of grass/fur passes through a plane, render a cross…
Does anyone know how to do this the below code works to change the color management string $wsName = `colorManagementPrefs -q -renderingSpaceName`; colorManagementPrefs -e -viewTransformName "Log"; But for some reason setting it to raw does nothing? string $wsName = `colorManagementPrefs -q -renderingSpaceName`;…
Hi, I am looking for script, which would allow me to extract faces to new object (separate on) WITHOUT splitting/detaching those faces into multiple objects, just keep it as one. Then, ideally, keep those extracted faces in the same outliner group and selected (selected only in order to combine if they would be still split…
Hi. I have a xml script but I can't get all values from xml file. What is it wrong ? using System.Collections;using System.Collections.Generic;using UnityEngine;using System;using System.IO;using System.Xml;using UnityEngine.UI; public class readXML : MonoBehaviour { public Text uiText; // Use this for initialization void…
Hey everyone, i did small script for Copy & Paste objects between Maya and Blender 2.8 . I hope you find it usefulhttps://gumroad.com/l/dLYcO https://www.youtube.com/watch?v=eIW1etdBwSM Loading...
as a hacky maxscript newb i'd probably try dissecting existing scripts that walk through your scene and toggle modifiers and adapt them to my needs. the soulburn scripts package has one that toggles all TS modifiers, for instance. Probably pretty much what monster said.
Hey guys, i was wondering if any of you have used GMH2 hair script before and know of a good process to convert it into low poly hair for games? I've been playing around with it for a while and can make some nice looking hair effects, however when it comes to making it low poly i don't really know where to start. I know…
So I have a handful of techy assets that I've created, but the problem is they weren't made with zbrush in mind, therefor the poly distibution isn't equal whatsoever. Is there a script or a way to take a model that has unequal poly subdivisions and add enough subdivisions so every one is more or less equal? thus making it…
Quad Cap is a 3Ds Max script that is designed to produce fast quad caps for even sided polygons saving you time and energy. Why do it manually if you can do it automatically? Here are some of the benefits you get: • Save time and energy to model what’s really important • Perfect quad topology for you cylinders and spheres…