i want to keep this tool portable so its independent of the tools the user is using. that way anyone is able to use this tool. in the professional version you can execute the tool via commandline with a xml file as agrument to execute automatic packing. a script would so be able to start a proces and wait until the process…
[ QUOTE ] I hope its a lovecraft influenced movie Now go play that Ugly Call of Cthulhu game I worked on a few years ago!! [/ QUOTE ] sweet! I love that game. I sought it out and bought it when it first came out. [ QUOTE ] Voltron? [/ QUOTE ] It's just all speculation. There's a point in the trailer where someone is heard…
What version of Maya are you using? versions before Maya 6, the clip system is just about unuseable. Not worth a bother. What we did instead is use a mel script called "pose2shelf", and "Selection2shelf" that will take a rigged character and move the pose to the animation shelf. You can make selections into buttons, and…
I am not saying that its needed but you can a little bit simply or change your script like the following. Oh and i noticed that you script does not work well with multiple objects selected because it processes the UVW mapping with all objects selected whereas it should be only applied to the loop element, so I added…
if you want to design games i think you should be designing games right now (more importantly, building games). Unreal blueprints are really accessible way to start. look out on udemy they have 90% sales every so often. Guy named Ulibarri makes the most accessible scripting/visual scripting instruction I've found anywhere.…
Probably because it's literally set to "donothing" ? Try do -command "print 0" See if that does something. If it does then you probably just need to pass in a string that drives it all. It's been a long time since I touched mel so I can't help much more I'm afraid. But what you'd probably have to do, is register your…
Also guilty. Actually this kind of goes back to organization here. I used to hoard maya scripts in some big random folder. You know, the "go on a download spree and check things out later" deal, and use like none of them. Later, I'd find a thread with a cool trick for doing a particular thing using a particular script,…
I think I may end up doing something with melscript, I came across a script on highend3d ( creativecrash ) that will create a stencil on an object based on another objects geometric profile, if I can somehow calculate and possibly convert to geometry the shadow volume, then I can utilise the stencil scripts functions to…
I did go down that route @monster, have a nice little script that hooks it all up. Aaaand it's still not really an effective solution. (modifiers above the morpher were causing issues this time) But I did finally find something that's working nicely. Point Cache modifiers were, like renders and fluid sims, only using the…
well, i think you have to turn on "import materials" and then assign textures to those generated materials - you can tweak the importing behaviour on the fbx. id suggest to just use the model materials name and recursive up search. Another way would be to just drop the imported mesh into the scene slap a material on it and…